![]() ![]() Unfortunately, the game is primarily about combat, and while the core changes to the combat system are interesting, the encounter design is terrible almost every fight in the game plays out the exact same way: an initial group is present or is spawned in somehow, and once you've beaten most of them a second wave spawns in. Still, aside from combat I think the game is generally great with some minor lessons to be learned. There are some missteps here the interface feels consoley, with too many clicks to get in and out of subsystems, and the inventory streamlining does some nice things (like the Junk tab) but the loss of party customization is inexplicable. ![]() ![]() An unconventional and well-told main story, supplemented by imaginative and fun inter-party dialog and a more cinematic presentation are all giant positives. This shouldn't be taken to mean that the game is without major flaws it definitely has problems, but the current user score of 4.0 is laughably low. This shouldn't be I wonder whether some of these reviewers have actually played the game or are basing their reviews on the demo or hearsay. I wonder whether some of these reviewers have actually played the game or are basing their reviews on the demo or hearsay. ![]()
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